Players – Robert (Jeason – Elven Ranger), Hally (Feyette – Elven Druid), Eric (Gun – Dragonborn Wizard)
Upon arriving in Fallcrest the adventurers begin their search for the location of Teldor Hall. Most of the people in the town have heard of Teldor Hall (though they are more receptive to the name “Kobold Hall”), unfortunately none of them can give the adventurers a definite location. However, about a week into their search the adventurers get lucky. They catch a small group of Kobolds attempting to rob a house on the outskirts of the town. They are able to kill most of the beasts, but one manages to escape into the town. The kobold had been reluctant to fight the adventurers at all, and fled when he first got the chance. The adventurers are soon able to catch his trail, and pursue him throughout the alleys of the city.
Though the kobold knocks a few things into the adventurers’ path during his escape, the group is able to keep up with him relatively well. When they come to the town square, the kobold finally gives up from exhaustion. Just when the adventurers think they have him cornered, many other kobolds jump out from their respective hiding places and attack. They are no match for the group though, and they fall easily as well. With nowhere else to run or hide, the first kobold pleads for his life. He says that he can lead the group to Kobold Hall, as long as they promise not to kill him. The adventurers agree to this, but spend a considerable amount of time deciding what to do with the kobold in lieu of killing him. They finally decide to keep the little creature as a pet/servant, and name him Dobby. He is overjoyed by this, as he never had a name previously and was treated very badly by he fellows. Now that they know the location of Teldor Hall, the adventurers stock up and begin their journey.
The group arrives a few days later at a dilapidated building hardly worthy of the title of “Hall”, however Dobby assures them that he’s brought them to the right place. The first thing the adventurers notice is that the roof of the building has been blown off and there are large claw marks on the outside walls. Dobby insists he has never noticed this before, and doesn’t know what could have caused such damage. Despite this bad omen, the adventurers continue inside the Hall.
The adventurers are immediately accosted by hordes of Kobold Guards, but each group falls as easily as the last as the warriors make their way down into the dungeon below the Hall. The group finally makes it to the deepest point of Kobold Hall, and are able to defeat the Wyrmpriest Leader of the Kobolds. Dobby initially celebrates their victory over his former oppressors, however the adventurers are not so naive to think that their fight is over.
The adventurers find that there is a passage that cuts directly into the earth itself and leads to a frigidly cold and dark cavern. As the group cautiously investigates further, they are suddenly ambushed! A Young White Dragon emerges from its hiding spot and attacks the adventurers. This is Szartharrax, the “person” mentioned in the letter from Irontooth. The dragon controlled this particular tribe of kobolds, and is none to pleased to see that all of his slaves have been killed. Though he laughs at and taunts the adventurers initially, he soon flies into a mindless rage as the group slowly gains the upper hand. The dragon finally takes one to many fatal blows, and falls dead leaving the adventurers victorious.
When the adventurers search the back of Szartharrax’s cave, they find a Goblin in a cage. He is wounded and close to death, but manages to sputter out a few words before he expires. He tells the adventurers that he was sent from a place called “Shadowfell Keep” by the goblin Irontooth to Szartharrax as an offering. Irontooth hoped to solidify an alliance with the dragon by sending it food. As it dies, the goblin is able to whisper the name “Winterhaven”, a town in the mountains far to the west and presumably near this Shadowfell Keep. The adventurers think that Irontooth must be building up a great alliance of goblins, kobolds, and other monsters to send against the people of the Nentir Vale. They decide that they must travel to Winterhaven and put and end to this Irontooth and his warband. However, they also suspect that with an ominous name like “Shadowfell Keep”, that the goblins might not be the true threat at all…
To be continued…