Players: Robert (Jeason – Elven Ranger), Tim (Deacon – Tiefling Warlord)
The adventurers find themselves in a small village so far removed from civilization that it doesn’t even have a name. It does however have the staple of any true town worthy of the title: a tavern. While having a few drinks and restocking their supplies, the adventurers are approached by one of the townsfolk. He tells them that there have been raids on a few of the houses in the village lately. They suspect that the creatures responsible are goblins, and are hiding in the ruins the village was accidentally built on top of. Though the reward the villager has to offer is small, the adventurers agree to help anyway. After all, glory is its own reward.
Upon venturing into the ruins the adventurers find a couple of goblins sitting at a table and playing a game of cards. When the goblins see them, they attack lazily initially, but soon realize they are dealing with much more dangerous foes than the weak and frightful villagers. Still the adventurers are able to defeat the goblins with relative ease.
Further into the dungeon the adventurers find a larger party of goblin fighters. They are also accompanied by a Goblin Hexer, who is able to lead this group of goblins to fight a much more difficult battle. In the end, however, they fall as well.
In the final room of the relatively small dungeon, the adventurers find a much greater prepared group of goblins. They are lead by a Hobgoblin Warcaster, and their numbers are much greater. However, the adventurers luck continues as one of the goblins decides it would be a good idea to set loose the giant Dire Wolf they had captured. Certainly, their assumption must have been that the wolf would go after the adventurers. Unfortunately for them, it was none too pleased that it had been locked up for so long. After devouring the goblin that had let it out, the Dire Wolf continued to attack the rest of his captors. Once the last of the goblins had been devoured though, the beast immediately set upon the adventurers. Luckily the wolf was still wounded, and the adventurers were able to put him down.
With the last of the goblins dead, the adventurers decided to investigate the ruins further. They find an enchanted Longsword and a good amount of gold hidden in one of the rooms. They also find something very interesting on the corpse of the Hobgoblin Warcaster. It is a note from someone called “Irontooth”, probably their leader. Irontooth directs the goblins to send one of their own to a place called Teldor Hall to ensure an alliance with someone named “Szartharrax”. The note also directs the goblins to begin capturing people from the small town above to use as slaves at a place only referred to as “The Keep”. The adventurers had saved the villagers from a life of slavery.
The decide to head back up to the town and let them know that they goblins will no longer be a problem. The villagers are eternally grateful and offer to hold a celebration in their honor. However, the adventurers decline and simply ask if they knew of a place called Teldor Hall. They villagers do know of the hall in question, but not by the same name. It is located somewhere near the city of Fallcrest, and has been taken over by a great number of Kobolds. As such, it is now generally referred to as Kobold Hall. The adventurers thank the villagers, pack up, and begin the journey to Fallcrest.
To be continued…